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1989-02-06
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Mah Jongg
-V-G-A-
Version 1.1
Program and Documentation
Copyright 1988, 1989 Ron Balewski
Mah Jongg -V-G-A- is a User-Supported (Shareware) prooduct. It is
freely available through User's Groups, Bulletin Boards, etc. You have
the opportunity to try the game and see if it suits your needs. If you
find that you enjoy and use this game, please send the requested
contribution of $15.00 to:
Ron Balewski
412 E. Ridge St.
Nanticoke, PA 18634
User-supported shareware can exist only as long as you, the users, will
support it!
TABLE OF CONTENTS:
-------------------
WHAT IS MAH JONG -V-G-A- ............... 3
HARDWARE REQUIREMENTS .................. 3
THE GAME OF MAH JONGG .................. 4
The Tiles ......................... 4
The Suits ......................... 4
The Game Board .................... 4
Playing Mah Jongg ................. 5
Strategy .......................... 5
PLAYING MAH JONGG -V-G-A- .............. 6
The Basics ........................ 6
The Added Features ................ 7
Info... ...................... 7
Messages ..................... 7
Restore ...................... 7
Quit ......................... 7
New Game ..................... 7
Save ......................... 7
What's Left .................. 8
Back-up ...................... 8
Help ......................... 8
WHAT'S NEXT ............................ 9
ADVERTISEMENT .......................... 9
SHARWEWARE ............................. 9
DISCLAIMER ............................. 9
PERMISSION TO DISTRIBUTE .............. 10
Special thanks to Warren Storosko for his valuable assistance with this
project. Many of Mah Jongg -V-G-A-'s special features are a direct
result of his helpful suggestions.
- Page 2 -
WHAT IS MAH JONG -V-G-A-?
Mah Jongg -V-G-A- is a high-tech simulation of the ancient Chinese
game of Mah Jongg. Some historians date Mah Jongg back to the time of
Confucius -- over 25 centuries ago!
It's believed that sailors and fishermen played Mah Jongg as a
diversion from the monotony of their long voyages. The game was
originally played with cards, but eventually bone and bamboo tiles were
substituted since these were less likely to be blown off the deck.
Mah Jongg -V-G-A- recreates the beauty and addictive pleasure of
Mah Jongg, but uses modern data processing techniques and
high-resolution graphics instead of bamboo tiles.
In an attempt to make this game as elegant and as enjoyable as
possible, the author has used some of the most advanced features of
today's state-of-the-art MS-DOS computers. Not all PC computers are
able to run Mah Jongg -V-G-A-. But if yours can, prepare yourself for
the meeting of the past and future!!!
WHAT DO I NEED?
Mah Jongg -V-G-A- will run on properly-equipped PC's and
compatibles with 512k of memory. It should run with less, but I don't
know the exact lower limit.
A VGA graphics card and a Microsoft-compatible mouse are also
required.
I also recommend a secondary monochrome monitor. Mah Jongg -V-G-A-
will use both the VGA and the monochrome monitors simultaneously to
display the game board and statistics. While you don't NEED the
monochrome display, I find it to be a useful part of the game.
A fast processor isn't really necessary. While a fast machine and
a fast graphics card will speed up tile removal somewhat, the game plays
just fine on a standard turbo XT.
- Page 3 -
THE GAME OF MAH JONGG
---------------------
THE TILES
There are 42 different tiles used in Mah Jongg as follows: 27 Suit
tiles (nine tiles in each of three suits), 3 Dragons, 4 Winds, 4 Seasons,
and 4 Flowers.
THE SUITS
The Suit Of Dots - This suit goes back to the original sailor's
version of Mah Jongg. The dots probably represent money.
The Suit Of Bam - Bam stands for Bamboo. Because bamboo was used
to make deadly spears, this suit is thought to represent power or
victory.
The Suit Of Crak - These are also called Characters or Actors.
Crak may represent actual people or may simply be characters from the
Chinese alphabet.
The Dragons - In the Ancient Mah Jongg, each suit was associated
with a Dragon as follows:
White dragons - Suit Of Dots
Red Dragons - Suit Of Bam
Green Dragons - Suit Of Crak
This association has no direct bearing on the current play of the game.
The Winds - These tiles simply represent the four directions of the
winds -- North, South, East, and West.
The Flowers - The four flowers - Orchid, Plum, Mum, and Bamboo -
were introduced by a medieval princess to add beauty and romance to the
game.
The Seasons - This is another direct representation -- this time of
the seasons - Spring, Summer, Autumn, and Winter. It is thought that
the seasons were added to Mah Jongg by river gamblers.
THE GAME BOARD
Each game board consists of 144 tiles made up of four
of each type of tile EXCEPT for the Seasons and Flowers of which there
is one each. The tiles are laid out in a formation called a Dragon.
The position of each tile in the dragon is completely random, making
each dragon unique. Some are more formidable than others. Some are
actually impossible to defeat. But all are challenging and exciting.
- Page 4 -
The tiles are placed in stacks ranging in height from one tile at
the edge to five tiles at the center. The easiest way to understand the
dragon is to see one. Run Mah Jongg -V-G-A-. The dragon you'll see
will be a far better explanation than I can give.
PLAYING MAH JONGG
The object of Mah Jongg is simple -- remove all of the tiles by
matching pairs. But there IS a catch. Only tiles which are "free" can
be removed.
A tile is considered "free" if there's nothing on top of it and if
it can slide out to the left OR right. If tiles on both sides are
stacked to the same height the tile is not "free" to be removed.
Two tiles MUST be free and MUST be an exact match (exceptions
later) before they can be removed from the dragon. Removal of
mis-matched tiles and removal of un-free tiles is not allowed.
The exception: Since there is one each of the Seasons and the
Flowers, these tiles cannot be matched identically. So any flower can
match with any other flower. Likewise, any season can match with any
other season.
STRATEGY:
During my countless hours of testing Mah Jongg -V-G-A-, I've found
a few pieces of strategy that seem to help:
--> Concentrate on removing the four tiles which are blocking the most
moves - the top tile, the single tile on the left, and the two tiles on
the right.
--> Look for quadruples. If all four of a given tile are free, remove
them all immediately. This will get them out of the way and won't cause
problems later.
--> Keep an eye out for doubles (two tiles free) of tiles with only two
left (the monochrome screen helps here). These should also be removed
immediately.
--> Before removing two tiles of four remaining, be sure that no OBVIOUS
harm (trapped tiles) will occur.
--> Always check for triples. If you've found a pair with four
remaining, see if any more are free. Then, take the two which will free
up the most tiles.
- Page 5 -
PLAYING MAH JONGG -V-G-A-
-------------------------
THE BASICS
To start Mah Jongg -V-G-A-, just place the game disk into a drive,
log onto that drive, and type MJVGA at the DOS prompt. After some disk
activity, the opening screen will come up. A short time later, the
title screen will fade and the dragon will be drawn.
If you have a monochrome monitor connected to your computer, you
should be sure that it's turned on. From here on, I'll assume that
you're looking at both monitors. If you only have a VGA monitor, just
ignore all references to the Monochrome.
Tiles are removed by first selecting one, then selecting its mate.
To select a tile, just point to it with the mouse and press the left
mouse button. The tile will change color (and its listing on the
monochrome will be highlighted) to show that it has been selected. You
don't have to double-click to remove the tiles. When two tiles have
been selected, they will (after validation) be removed.
To de-select a tile, just click on it again. The tile and its
listing will return to normal.
If you click on a tile which is not free, a 'Tile Not Free"
meessage will appear on the left side of the screen after which the
offending tile will automatically be de-selected. Likewise, if you
select two tiles wcich don't match, you'll see a "Tiles don't match"
message after which both tiles will be de-selected.
The counter at the top-left of the VGA screen (and on the right
side of the monochrome screen) will show how many tiles remain in the
dragon.
This is all you really need to know to play the game. But, there
are some other features which make the play a lot more enjoyable. The
menu of features can be found in the upper right section of the VGA
display. I'll explain each of these features individually in a moment.
But, to activate any one of them, just point to the desired feature with
the mouse and click the left button.
- Page 6 -
THE ADDED FEATURES
For convenience, I'll describe the features as they appear in the
menu from top to bottom, starting with Info...
INFO...
=======
Selecting INFO... simply displays the game title, a copyright
notice, a shareware notice, and the author's name & address.
This isn't necessary, but it's nice to have just in case the
program gets separated from its .DOC file. To return to the
game, click the RIGHT mouse button.
MESSAGES ARE ON / OFF
=====================
This option controls whether or not the "Tile not free" and
Tiles do not match" messages are printed. The messages are
initially on. They can be toggled on / off by clicking on the
box. When the messages are turned off, un-free tile selections
are ignored and mis-matched selections are simply reset.
Experienced players may prefer to turn off the messages to keep
mis-clicks from slowing up the game with messages.
RESTORE
=======
Restore will load a game previously saved to disk. A window
will open and you'll be asked to type a file name. If you hit
this button accidentally, just cancel the restore by pressing
Return without typing a file name.
QUIT
====
Selecting Quit will clear both monitors and return you to the
DOS prompt.
NEW GAME
========
Clicking on New Game will start a new game of Mah Jongg. The
VGA screen will clear and the title screen will appear while the
computer shuffles the tiles. Then, the title screen will fade
and a new dragon will be drawn.
SAVE
====
The Save command is Restore's partner. You can save a current
game to disk for later completion by clicking here. You'll be
asked for a file name for the game. If you decide not to save
the game, just press Return without typing anything. Either
way, you'll be returned to the current game.
- Page 7 -
WHAT'S LEFT
===========
To see exactly what tiles are left in the dragon, just click
here! The dragon will be replaced by a graphic depiction of
exactly how many of which tiles are left. Very useful for
determining tricky moves! To return to the game board, just
click the RIGHT mouse button.
Of course, monochrome users will seldom have to use this
feature. All of this information (and much more) is constantly
displayed on the monochrome monitor.
BACK-UP
=======
Each time you click on Back-up, your last move will be taken
back. Note that the tile(s) which are being returned to the
board will be momentarily highlighted on the monochrome screen.
This feature helps you to quickly return to "wherever I removed
those such-and-such tiles." You can back-up all the way to the
beginning of the game, if you like.
HELP
====
Help is really it's own little sub-function. When you click on
help, the machine will pause for a moment (it's looking for
moves) and will then do one of two things. If no moves are
left, yu'll see a "No moves left" message on the left side of
the screen. You're now free to start a new game or back-up to
try to correct errors in this one (I often do this).
If one or more moves is left, the message will tell you how
many. The tiles for the first move will be highlighted on
both monitors. Then, a small control panel with four buttons
will appear on the bottom left section of the VGA screen. To
leave Help, click on Exit. To see the next move, just click on
"Next". Click on "Previous" to display the previous move. When
you've decided which move you'd like to take, you can execute it
by first stepping to it with the Next / Previous buttons and
then clicking on "Do It!" The help menu will disappear and your
selected move will be executed.
The help system is automatically exited when you select Do It!
to keep you from playing the entire game from within the Help
menu. After all, we've got to give the Dragon a fighting
chance!!
- Page 8 -
WHAT'S NEXT
If enough people are interested in Mah Jongg -V-G-A-, there are a
couple things I'd like to do to it (such as giving the user a choice of
tile sets). If you have any ideas on how to improve Mah Jongg -V-G-A-,
please let me know! All suggestions are welcome!
ADVERTISEMENT
I also have a CGA monochrome version of this program available. I
wrote it to be easy-to-see for use on today's laptop PC's with LCD
screens. It's not quite as elagent as Mah Jongg -V-G-A-, but it sure is
fun!! If you could use a copy, please let me know. I've released that
version as shareware, too, and will be glad to send you a demo copy for
a nominal fee.
As a special offer, you can register both Mah Jongg -V-G-A- and Mah
Jongg LapTop for only $20.00. And for an additional $5.00, I'll send
you Mah Jongg -V-G-A- on a 5.25" disk and Mah Jongg LapTop on either
3.5" or 5.25" (your choice).
SHAREWARE
Please remember that this game is NOT public domain. It is
shareware! If you play and enjoy this game regularly, you are urged to
send the registration fee of $20.00 (or any amount that you see fit).
Remember, shareware will only be around as long as YOU support the
concept!
Whether or not you choose to register, I'd like to hear your
comments and suggestions on Mah Jongg -V-G-A-. If you'd like a reply,
please include a stamped, self-addressed envelope.
All comments and contributions can be sent to:
Ron Balewski
412 E. Ridge St.
Nanticoke, PA 18634
DISCLAINER
In no event shall the Author be liable to you for any damages,
including any lost profits, lost savings, or other incidental or
consequential damages arising out of the use of or inability to use this
program, even if the Author has been advised of the possibility of such
damages, or for any claim by any other party.
- Page 9 -
PERMISSION TO COPY
Individuals, clubs, and other organizations are granted permission
by the author to freely copy and distribute this program and
documentation as long as:
1: There is no charge for the software or documentation. However, you
may charge a service fee for disk duplication and distribution, as long
as such fee is not more than $5.00.
2. Club members are informed of the user-supported (shareware) concept
and are encouraged to support it with their donations.
3. The program or its documentation are not modified in any way.
4. All files are distributed together on the same diskette (if
possible). No file may be deleted.
- Page 10 -